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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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03099 | Debugger | Major | Always | Apr 8, 2009, 00:36 | Apr 24, 2009, 09:14 |
Tester | outerworld | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | Resolution | Open | OS | ||
Status [?] | Confirmed | Driver | |||
Version | 0.130 | Fixed in Version | Build | Debug | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 03099: All games in cinemat.c: Game watchdog resets when stepping through code in debug mode | ||||
Description | Unable to step through Cinematronics code because watchdog resets game program counter to 0002. | ||||
Steps To Reproduce |
Start mame running, for example, spacewar - debugger window comes up hit "g" to start execution hit "`" to pause execution hit "enter" to step though code hit "enter" again to step though next line of code note that watchdog has reset game program counter to 0002 - not very helpful for following code |
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Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | All games in cinemat.c | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
2
No.04157
Tafoid Administrator
Apr 8, 2009, 00:52
edited on: Apr 8, 2009, 00:53 |
I can confirm the issue, but I don't personally know debugger enough to determine if this is working correctly or not. I've set status accordingly. If another DEV is knowledge about this could comment, that would be great. Unchecked, as the a normal build (I tested 0.130u2) seems to react the same way. |
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No.04259
Haze Senior Tester
Apr 24, 2009, 09:14
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the debugger shouldn't stop the watchdog from working properly, nor cause it to trigger a reset when it wouldn't otherwise, it's a bug. |