- --
 
      Viewing Issue Advanced Details
    
  | ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update | 
|---|---|---|---|---|---|
| 03149 | Crash/Freeze | Critical (emulator) | Random | May 8, 2009, 00:31 | May 16, 2009, 08:47 | 
| Tester | Tafoid | View Status | Public | Platform | |
| Assigned To | aaron | Resolution | Fixed | OS | |
| Status [?] | Resolved | Driver | |||
| Version | 0.131u1 | Fixed in Version | 0.131u3 | Build | |
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 03149: All sets in cps3.c: Access Violation | ||||
| Description | Game crashes out with Access Violation BEFORE OK - sometimes after and sometimes not at all. | ||||
| Steps To Reproduce | |||||
| Additional Information | |||||
| Github Commit | |||||
| Flags | |||||
| Regression Version | 0.131u1 | ||||
| Affected Sets / Systems | All sets in cps3.c | ||||
| 
               Attached Files 
             | 
            |||||
      Relationships
		
    
  | There are no relationship linked to this issue. | 
      Notes
      
    
  3
    | 
             No.04353 
            etabeta             Developer 
            
            May 8, 2009, 06:55 
                         | 
          
            the culprit seems to be timer allocation when the wd33c93 is initialized#0 0x0069f773 in state_save_register_memory () #1 0x006a60ce in timer_register_save () #2 0x006a719d in _timer_alloc_internal () #3 0x007311f6 in wd33c93_init () #4 0x00097988 in machine_start_cps3 () #5 0x0067912a in mame_execute ()  | 
        
|---|---|
| 
             No.04369 
            Mamesick             Senior Tester 
            
            May 11, 2009, 06:05 
                         | 
          
            Maybe the bug is here... no time to test. Though: 	/* just some NOPs for the game to execute if it crashes and starts executing unmapped addresses
      - this prevents MAME from crashing */
-	cps3_nops = auto_malloc(0x4);
+	cps3_nops = auto_alloc(machine, UINT32);
 	cps3_nops[0] = 0x00090009;
this is obviously wrong, it should be:
 	/* just some NOPs for the game to execute if it crashes and starts executing unmapped addresses
      - this prevents MAME from crashing */
-	cps3_nops = auto_malloc(0x4);
+	cps3_nops = auto_alloc_array(machine, UINT32, 0x4/4);
 	cps3_nops[0] = 0x00090009;
           | 
        
| 
             No.04374 
            gc774             Tester 
            
            May 12, 2009, 05:16 
                         | 
          
            The memory allocated to scsiInstance with a SCSIMalloc function is too small.  It is required to specify a suitable size with a SCSISizeof function.  |