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  | ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update | 
|---|---|---|---|---|---|
| 03162 | Sound | Minor | Always | May 10, 2009, 22:28 | May 11, 2009, 00:00 | 
| Tester | wuemura | View Status | Public | Platform | MAME (Self-compiled) | 
| Assigned To | Kale | Resolution | Fixed | OS | |
| Status [?] | Resolved | Driver | |||
| Version | 0.131u1 | Fixed in Version | 0.131u2 | Build | Normal | 
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 03162: baddudes, hbarrel, birdtry, robocop, hippodrm, ffantasya: Game has no sound at all | ||||
| Description | 
          Game has no sound, soon as you start the game you hear a quick "thump", after you exit the game you can hear another "thump". * Master volume is at 0dB  | 
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| Steps To Reproduce | 
          mame baddudes No mame.ini, all other INI/CFG related with the game was deleted.  | 
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| Additional Information | 
          At the makefile "specify architecture-specific optimizations" this was added: ARCHOPTS =-mtune=athlon64 No other change was made at the makefile. Using Athlon 64 X2 4400+, 2GB DDR2 800Mhz I've done "make clean" before "make" to delete the what was inside the "OBJ" folder. The games bouldash, midres, secretag and slyspy has sound.  | 
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| Github Commit | |||||
| Flags | |||||
| Regression Version | 0.131u1 | ||||
| Affected Sets / Systems | baddudes, hbarrel, birdtry, robocop, hippodrm, ffantasya | ||||
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               Attached Files 
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      Notes
      
    
  2
    | 
             No.04363 
            Kale             Developer 
            
            May 10, 2009, 22:49 
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            Modify line 294 of drivers/dec0.c from AM_RANGE(0x8000, 0xffff) AM_RAM to AM_RANGE(0x8000, 0xffff) AM_ROM  | 
        
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             No.04364 
            wuemura             Viewer 
            
            May 11, 2009, 00:00 
                         | 
          
            I confirm that this change solve the problem. Thank you kale.  |