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| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 03173 | Sound | Minor | Always | May 11, 2009, 23:35 | May 12, 2009, 14:58 |
| Tester | Tafoid | View Status | Public | Platform | MAME (Self-compiled) |
| Assigned To | Phil Bennett | Resolution | Fixed | OS | Windows 2000 |
| Status [?] | Resolved | Driver | |||
| Version | 0.131u1 | Fixed in Version | 0.131u2 | Build | Normal |
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 03173: Many sets using atarijsa.c: Audio samples are incorrectly pitched | ||||
| Description |
Example: batman (batman.c): I noticed this quickly after the game boots, you hear "I'm Batman!".. right now, it's a bit higher pitched/plays faster than expected. Checking the sound test shows all voice samples in the same state. |
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| Steps To Reproduce | |||||
| Additional Information |
Sets with that audio problems: batman.c - batman beathead.c - beathead harddriv.c - steeltal and clones atarig42.c - guardian, roadriot |
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| Github Commit | |||||
| Flags | |||||
| Regression Version | 0.129u4 | ||||
| Affected Sets / Systems | Many sets using atarijsa.c | ||||
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Attached Files
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Relationships
| There are no relationship linked to this issue. |
Notes
1
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No.04375
Phil Bennett Developer
May 12, 2009, 12:11
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Also affected guardian and roadriot |
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