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    | ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update | 
|---|---|---|---|---|---|
| 03173 | Sound | Minor | Always | May 11, 2009, 23:35 | May 12, 2009, 14:58 | 
| Tester | Tafoid | View Status | Public | Platform | MAME (Self-compiled) | 
| Assigned To | Phil Bennett | Resolution | Fixed | OS | Windows 2000 | 
| Status [?] | Resolved | Driver | |||
| Version | 0.131u1 | Fixed in Version | 0.131u2 | Build | Normal | 
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 03173: Many sets using atarijsa.c: Audio samples are incorrectly pitched | ||||
| Description | 
          Example:  batman (batman.c): I noticed this quickly after the game boots, you hear "I'm Batman!".. right now, it's a bit higher pitched/plays faster than expected. Checking the sound test shows all voice samples in the same state.  | 
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| Steps To Reproduce | |||||
| Additional Information | 
          Sets with that audio problems: batman.c - batman beathead.c - beathead harddriv.c - steeltal and clones atarig42.c - guardian, roadriot  | 
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| Github Commit | |||||
| Flags | |||||
| Regression Version | 0.129u4 | ||||
| Affected Sets / Systems | Many sets using atarijsa.c | ||||
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               Attached Files 
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      Notes
      
    
  1
    | 
             No.04375 
            Phil Bennett             Developer 
            
            May 12, 2009, 12:11 
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          Also affected guardian and roadriot | 
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