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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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03177 | Sound | Minor | Always | May 13, 2009, 15:27 | Apr 16, 2014, 19:49 |
Tester | Tafoid | View Status | Public | Platform | MAME (Self-compiled) |
Assigned To | Resolution | Open | OS | Windows 2000 | |
Status [?] | Confirmed | Driver | |||
Version | 0.131u1 | Fixed in Version | Build | Normal | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 03177: gondo: [possible] Music slows down when you are killed | ||||
Description |
This might not be a bug, so I'm labeling as possible. When you are playing and then lose a life - the BGM noticeably slows down momentarily before resuming normal speed when you start controlling your next life. This behavior goes as far back as I can test - 0.37b15 (first windows version). |
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Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
Flags | Possible | ||||
Regression Version | < 0.37b15 | ||||
Affected Sets / Systems | gondo | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
2
No.06973
haynor666 Tester
Dec 30, 2010, 14:07
edited on: Dec 30, 2010, 14:10 |
Also on attract mode behavior is the same. Since MCU is now implemented this either by desing or something is still wrong emulated or simply clock speed is still wrong. |
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No.10577
haynor666 Tester
Apr 16, 2014, 19:49
edited on: Apr 16, 2014, 19:51 |
I've found video Look and listen closely at 22:39 or 29:40 |