Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
03179 Speed Minor Always May 13, 2009, 16:41 Feb 16, 2014, 21:54
Tester Tafoid View Status Public Platform MAME (Self-compiled)
Assigned To Resolution Fixed OS
Status [?] Resolved Driver
Version 0.131u1 Fixed in Version 0.149u1 Build Normal
Fixed in Git Commit Github Pull Request #
Summary 03179: tattass, tattassa: Speed during fight is too slow.
Description After selecting your character and opponent is chosen, the gameplay is noticeably too slow. This issue was discussed before, but no resolution was ever made about it. I've entered it into the database to address it officially.

http://www.mameworld.info/ubbthreads/showthreaded.php?&Number=121127
Steps To Reproduce
Additional Information From 0.111u2 whatsnew:
Improved cycle timings in the ARM CPU core. Altered the deco32 CPU
clocks to be more realistic. [Aaron Giles]
Github Commit
Flags
Regression Version 0.111u2
Affected Sets / Systems tattass, tattassa
Attached Files
 
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Notes
5
User avatar
No.07338
Tafoid
Administrator
Mar 26, 2011, 16:22
While the situation has improved with the CPU speed being bumped up in 0.141u4, the bug still remains - the ARM core timing.
User avatar
No.07344
Haze
Senior Tester
Mar 28, 2011, 17:53
Yeah, I don't consider bumping the CPU to be a fix (it could also be a vbl flag issue somewhere)

I needed to bump it in order to fix some actual graphical problems in the game tho :-)
User avatar
No.10295
Osso
Moderator
Feb 16, 2014, 17:04
Gameplay speed seems normal to me now and the divider has been readded by Haze in 0.149u1. Can anyone confirm the speed is now ok?
User avatar
No.10296
B2K24
Senior Tester
Feb 16, 2014, 17:37
I can confirm the speed always stays at 100% here.
User avatar
No.10297
Osso
Moderator
Feb 16, 2014, 17:57
I checked back with the old versions referred to in the bug report. Gameplay speed is definitely quicker now.