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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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03206 | Color/Palette | Minor | Always | May 23, 2009, 15:23 | Mar 23, 2011, 16:45 |
Tester | Kale | View Status | Public | Platform | MAME (Self-compiled) |
Assigned To | Haze | Resolution | Fixed | OS | Windows XP/Vista/7 32-bit |
Status [?] | Resolved | Driver | |||
Version | 0.131u2 | Fixed in Version | 0.141u4 | Build | Normal |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 03206: sshangha: Tile colors are wrong when you select them | ||||
Description | When you choose the "tiles" (actually sprites) on the board, the color shown by the game is wrong. It should be like snap 0001.png, but instead it's like snap 0000.png. Notice that if you try to fix it directly (i.e. increasing sprite color offsets from 32 to 64) it'll break in worse things, like on Quest Mode stage 2. | ||||
Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | sshangha | ||||
Attached Files
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0000.png (21,086 bytes) May 23, 2009, 15:23
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0001.png (21,049 bytes) May 23, 2009, 15:23
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Relationships
There are no relationship linked to this issue. |
Notes
1
No.07331
Haze Senior Tester
Mar 23, 2011, 16:44
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I've fixed this, but I feel the fix is a hack. I wonder if some of the glitches (either this, or another one in attract mode) happen on the actual bootleg PCB. They seem to have reworked various parts of the game, and with the original set non-working due to protection it's hard to tell. |
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