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Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 00322 | DIP/Input | Trivial | Have not tried | Jan 28, 2008, 06:04 | Jul 18, 2008, 00:53 |
| Tester | -Misc Reporters- | View Status | Public | Platform | |
| Assigned To | Resolution | Bugs That Aren't Bugs | OS | ||
| Status [?] | Resolved | Driver | |||
| Version | 0.105u4 | Fixed in Version | Build | ||
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 00322: galkaika, galkoku: Start buttons for player 2 and 3, and playkeys for player 2 are mapped. They are useless. | ||||
| Description | Start buttons for player 2 and 3, and playkeys for player 2 are mapped. They are useless. | ||||
| Steps To Reproduce | |||||
| Additional Information | |||||
| Github Commit | |||||
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| Regression Version | |||||
| Affected Sets / Systems | galkaika, galkoku | ||||
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Relationships
| There are no relationship linked to this issue. |
Notes
2
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No.01662
etabeta Developer
Jul 17, 2008, 12:27
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these inputs comes from inputs shared with the other games on the same hardware. we would need either the manual of the game or a pcb to verify if these are connected or not. |
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No.01680
etabeta Developer
Jul 18, 2008, 00:52
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a deeper inspection shows that these inputs are read (and identified correctly) in Test Mode, as the snap shows. Therefore MAME is correct ;) |