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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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03220 | DIP/Input | Minor | Always | May 29, 2009, 08:41 | May 29, 2009, 09:00 |
Tester | Janez | View Status | Public | Platform | SDLMAME |
Assigned To | Resolution | No change required | OS | Linux | |
Status [?] | Closed | Driver | |||
Version | 0.131 | Fixed in Version | Build | Athlon | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 03220: pitfight: Missing start buttons | ||||
Description | The game seems to working fine, but there are not the P[1-3] start buttons. | ||||
Steps To Reproduce | Start the game and try to play. You can insert coins but you can't start to fight. | ||||
Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | pitfight | ||||
Attached Files
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pitfight.png (228,024 bytes) May 29, 2009, 09:00
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Relationships
There are no relationship linked to this issue. |
Notes
2
No.04421
etabeta Developer
May 29, 2009, 08:56
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you start a game by pressing Button 3. It's quite common for cabinets with 3 or more sets of controls, to avoid the presence of too many buttons. |
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No.04422
Tafoid Administrator
May 29, 2009, 08:57
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Not a Bug. I attached a picture of the control panel to illustrate how this game has NO separate start buttons. In fact, you use button 3 (default mapped to SPACE) to start a game as well as Jump (for player one). The other players also share this buttons' function as Start and Jump. This is common behavior for most Atari coin-ops made since the early/mid 1980's. |