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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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03272 | Sound | Minor | Always | Jun 19, 2009, 16:04 | Jun 19, 2009, 16:13 |
Tester | Scagazza | View Status | Public | Platform | MAME (Self-compiled) |
Assigned To | Resolution | Invalid report | OS | Windows XP/Vista/7 64-bit | |
Status [?] | Closed | Driver | |||
Version | 0.132u1 | Fixed in Version | Build | 64-bit | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 03272: bnj: Music plays wrong | ||||
Description | Start bnj and immediately, don't wait for music, coin a credit and start the game, in this case the sound is completely wrong. If you finish the first stage then the music start playing normally. | ||||
Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
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Regression Version | |||||
Affected Sets / Systems | bnj | ||||
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Relationships
There are no relationship linked to this issue. |
Notes
1
No.04530
Tafoid Administrator
Jun 19, 2009, 16:12
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It's obvious that the sound has to initialize (you'll hear a chime shortly after the title screen appears). Burgertime (btime) has the same sound hardware and initializes the same way. I'm not convinced this is an emulation fault, but is, in fact, original behavior. Seriously.. It takes longer for the coin mechanism in the actual arcade game to accept the coin. The likelihood of anyone being able to credit before the sound initialization hits would be very small. Marking as Invalid. |
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