Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
03291 Crash/Freeze Minor Always Jul 1, 2009, 11:54 Jul 1, 2009, 16:00
Tester Firewave View Status Public Platform MAME (Self-compiled)
Assigned To Resolution Fixed OS
Status [?] Resolved Driver system1.cpp
Version 0.132u2 Fixed in Version 0.134 Build Debug
Summary 03291: wboy and clones: [debug] Access Violation
Description
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Exception at EIP=0080B064 (system1_paletteram_w+0x0812): ACCESS VIOLATION
While attempting to read memory at 17491000
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EAX=17491000 EBX=171F1000 ECX=0022FB1C EDX=171E1FD0
ESI=D2200000 EDI=00763BFB EBP=0022FA68 ESP=0022FA10

It didn't crash with the official 0.132 binary, so it's either a recent regression or debug related.
Steps To Reproduce
Additional Information
Flags Debug build specific
Regression Version 0.130u4
Affected Sets / Systems wboy and clones
Attached Files
 
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Notes
2
User avatar
No.04592
Kale
Developer
Jul 1, 2009, 12:14
I can't reproduce it...
User avatar
No.04593
Phil Bennett
Developer
Jul 1, 2009, 12:43
Debug only.

The game toggles its flip screen mode on boot. The video update is subsequently reading outside the bounds of the background bitmaps.