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| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 03335 | Misc. | Minor | Always | Jul 24, 2009, 03:05 | May 29, 2012, 17:48 |
| Tester | Firewave | View Status | Public | Platform | MAME (Official Binary) |
| Assigned To | Resolution | Open | OS | Windows XP/Vista/7 64-bit | |
| Status [?] | Confirmed | Driver | |||
| Version | 0.133 | Fixed in Version | Build | Normal | |
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 03335: Atari vector games: snapshots differ between 32bit and 64bit builds (not visible) | ||||
| Description |
The snapshots of the Atari vector games differn between the 32bit and 64bit version. But there is no visible difference just the raw data seems to differ. I confirmed, that the "-str 2" will create consistent images for either build and attached the snapshots from tempest for analysis. |
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| Github Commit | |||||
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| Affected Sets / Systems | Atari vector games | ||||
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Notes
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No.04680
Firewave Senior Tester
Jul 24, 2009, 04:33
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This also applies to some cinemat.c sets. |
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