- --
Viewing Issue Advanced Details
[ Jump to Notes ]
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
03349 | Sound | Minor | Always | Jul 25, 2009, 00:54 | Aug 1, 2009, 18:40 |
Tester | inkeye | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | couriersud | Resolution | Fixed | OS | Windows XP/Vista/7 32-bit |
Status [?] | Resolved | Driver | |||
Version | 0.133 | Fixed in Version | 0.133u1 | Build | Normal |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 03349: mpatrol, mpatrolw: Wimpy explosion sound | ||||
Description | When the moon-rover encounters something you can shoot (like a boulder or tank), the object normally has a deep earth-shaking explosive sound. Current version sounds as if the equalizer's bass is set way down. Compare with original PCB, or also older MAME version .112 has correct sound. All other sounds seem correct. | ||||
Steps To Reproduce | To ensure no external switches or config files were in play, I created a new empty folder with mame.exe, a roms folder, and mpatrol and mpatrolw roms inside, and ran it (no samples). Did same for v .112 and noted difference. | ||||
Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | mpatrol, mpatrolw | ||||
Attached Files
|
moonpatrol_pcb_soundrecording.wav (9,239,596 bytes) Jul 25, 2009, 19:57 | ||||
Relationships
There are no relationship linked to this issue. |
Notes
6
No.04685
Tafoid Administrator
Jul 25, 2009, 01:14
|
If you are disputing sound emulation, you need to have some actual proof. A PCB recording directly from the board or in a cabinet would help, just like you provided with your phoenix report - that clearly shows a different behavior. There was discrete mixing added for the sound board Moon Patrol uses (0.124u5), taken from schematics - so the current output should be more in line to the actual machine. This implementation would account for the audible difference with your 0.112 test. |
---|---|
No.04690
inkeye Tester
Jul 25, 2009, 14:15
edited on: May 31, 2012, 05:23 |
OK. I had a hard time finding one, but I think I found it: Specifically, look at 2:48, 2:51, 2:54, 3:03, 3:08, 3:12, 3:14, 3:20... When either you shoot a rock or the UFO's shoot the ground, it's much much deeper and louder, like v.112 is. |
No.04691
Canim Senior Tester
Jul 25, 2009, 15:04
|
Put the slider for discrete filtermix up and it sounds more accurat. |
No.04694
inkeye Tester
Jul 25, 2009, 16:32
|
That doesn't make any sense; discrete filtermix seems to only change the overall volume equally; not just one sample or any attribute of it. |
No.04696
Fujix Administrator
Jul 25, 2009, 17:23
|
Confirmed the boom sound. A good video btw :) |
No.04699
Stefan Lindberg Senior Tester
Jul 25, 2009, 19:58
|
I have added a soundrecording from my PCB. |