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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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03369 | Sound | Minor | Always | Aug 1, 2009, 23:08 | Oct 19, 2022, 07:34 |
Tester | Kale | View Status | Public | Platform | MAME (Self-compiled) |
Assigned To | Resolution | Open | OS | Windows XP/Vista/7 32-bit | |
Status [?] | Confirmed | Driver | |||
Version | 0.133 | Fixed in Version | Build | Normal | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 03369: citycon and clones: [possible] Wrong/not played SFX when hitting cellars | ||||
Description | If you try to hit a cellar with a jump, it doesn't reproduce the right sound (some kind of noisy SFX). | ||||
Steps To Reproduce | Start a game and try to jump your car into the level above. There should be an FM generated 'rubbing/scrape' sound. | ||||
Additional Information | Viewed in video Game Center CX - Season 2 - Episode 3 about 39:50-39.55, a recording from an arcade. | ||||
Github Commit | |||||
Flags | Possible | ||||
Regression Version | |||||
Affected Sets / Systems | citycon and clones | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
4
No.04751
Tafoid Administrator
Aug 2, 2009, 16:39
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Testing with Kale indicated that something during the game seems to trigger it to work. The trigger that seems to allow the SFX to play afterwards was hitting the cat with the flag. |
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No.04754
Kale Developer
Aug 3, 2009, 01:44
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Might be a btanb, it requires a confirmation with a real pcb that starts a play without hitting a cat before... |
No.20560
MetalGod Senior Tester
Sep 22, 2022, 21:50
edited on: Sep 22, 2022, 21:50 |
Here's a pcb video footage. I don't understand what triggers this sound effect. Can anybody confirm if this is BTANB or not ? |
No.20619
MetalGod Senior Tester
Oct 19, 2022, 07:34
edited on: Oct 19, 2022, 07:36 |
More pcb footage. It won't help checking this possible BTANB, but considering the lack of pcb videos of this game, I'm leaving this here: |