Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
03369 Sound Minor Always Aug 1, 2009, 23:08 9 days ago
Tester Kale View Status Public Platform MAME (Self-compiled)
Assigned To Resolution Open OS Windows XP/Vista/7 32-bit
Status [?] Confirmed Driver
Version 0.133 Fixed in Version Build Normal
Fixed in Git Commit Github Pull Request #
Summary 03369: citycon and clones: [possible] Wrong/not played SFX when hitting cellars
Description If you try to hit a cellar with a jump, it doesn't reproduce the right sound (some kind of noisy SFX).
Steps To Reproduce Start a game and try to jump your car into the level above. There should be an FM generated 'rubbing/scrape' sound.
Additional Information Viewed in video Game Center CX - Season 2 - Episode 3 about 39:50-39.55, a recording from an arcade.
Github Commit
Flags Possible
Regression Version
Affected Sets / Systems citycon and clones
Attached Files
 
Relationships
There are no relationship linked to this issue.
Notes
3
User avatar
No.04751
Tafoid
Administrator
Aug 2, 2009, 16:39
Testing with Kale indicated that something during the game seems to trigger it to work. The trigger that seems to allow the SFX to play afterwards was hitting the cat with the flag.
User avatar
No.04754
Kale
Developer
Aug 3, 2009, 01:44
Might be a btanb, it requires a confirmation with a real pcb that starts a play without hitting a cat before...
User avatar
No.20560
MetalGod
Senior Tester
9 days ago
edited on: 9 days ago
Here's a pcb video footage. I don't understand what triggers this sound effect. Can anybody confirm if this is BTANB or not ?