Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
03482 Sound Minor Always Oct 23, 2009, 02:15 Nov 23, 2024, 11:56
Tester Gyrovision View Status Public Platform MAME (Official Binary)
Assigned To Resolution Open OS
Status [?] Confirmed Driver
Version 0.134u3 Fixed in Version Build
Fixed in Git Commit Github Pull Request #
Summary 03482: redbaron: Nosedive sound effect sounds wrong
Description Whenever you shoot down an enemy plane, or when the enemy shoots you down ("Behind You!") this should be a "falling" sound like a falling bomb (high-to-low) but in MAME it is played from low-to-high and rather distorted (broken?) as well. In the video attached you can now hear the high-to-low sound effect as it is supposed to be.

~~~

Starting from MAME 0.273 sound effect is high-to-low, but still sounds wrong.
Steps To Reproduce Listen closely when the enemy plane is shot down in the video. Compare the sound with MAME.
Additional Information The sound effect has been wrong since the first version when it was added 0.26

Converted attached video to YouTube:
Github Commit
Flags Verified with Original
Regression Version
Affected Sets / Systems redbaron
Attached Files
 
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Notes
4
User avatar
No.13344
Fujix
Administrator
Nov 9, 2016, 14:37
edited on: Nov 9, 2016, 15:44
Moved original video posted by Gyrovision to YouTube.
User avatar
No.22483
hap
Developer
Nov 23, 2024, 11:20
https://github.com/mamedev/mame/commit/f74f96410fbb34cb3d77af1b8b26469eeb6faec3
Nosedive sound is now high-low instead of low-high, but still sounds nothing like the pcb, or 'distorted' as you say. I don't want to fiddle with magic numbers and guesstimates with a C++ sound simulation, the real solution for current MAME is netlist sound.
User avatar
No.22484
hap
Developer
Nov 23, 2024, 11:22
I changed bug title: Sound effect reversed => Nosedive sound effect sounds wrong
User avatar
No.22485
Robbbert
Moderator
Nov 23, 2024, 11:56
Removed link to private video.