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Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 03486 | Sound | Major | Always | Oct 26, 2009, 14:30 | Feb 17, 2011, 02:45 |
| Tester | Luigi30 | View Status | Public | Platform | MAME (Self-compiled) |
| Assigned To | hap | Resolution | Fixed | OS | Windows XP (32-bit) |
| Status [?] | Resolved | Driver | |||
| Version | 0.134u4 | Fixed in Version | 0.141u3 | Build | Normal |
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 03486: hitme and clones: Sound tones never stop playing | ||||
| Description | hitme has discrete audio which plays a single square wave. The tone doesn't seem to ever stop playing so all you hear is the same awful square wave played continuously, changing pitch when it triggers a new sound. | ||||
| Steps To Reproduce | |||||
| Additional Information | |||||
| Github Commit | |||||
| Flags | |||||
| Regression Version | 0.133u3 | ||||
| Affected Sets / Systems | hitme and clones | ||||
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Attached Files
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Relationships
| There are no relationship linked to this issue. |
Notes
2
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No.05063
Tafoid Administrator
Oct 26, 2009, 16:30
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Confirm and found first version where sound seems awry. |
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No.07214
hap Developer
Feb 17, 2011, 02:45
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cause: disc_wav.c DSS_COUNTER checked if an unsigned number was < 0, result in fail and overflow |