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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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03498 | Graphics | Minor | Always | Oct 30, 2009, 19:30 | Nov 5, 2009, 13:00 |
Tester | user666 | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | Haze | Resolution | Fixed | OS | Windows XP (32-bit) |
Status [?] | Resolved | Driver | |||
Version | 0.134u3 | Fixed in Version | 0.135u1 | Build | Normal |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 03498: sengekis, sengekisj: Missing graphic layer in Stages 3 and 5 | ||||
Description | In Stages 3 and 5 where floating turrets appear, background layers around the turrets are missing. This is particularly evident towards the end of Stage 3, where the boss simply pops out from a floating hatch, then the hatch disappears afterwards. MAMEnd shows a Stage 3 boss screen shot that includes the missing background, which indicates the bug was introduced in a later build prior to the tested version in this report. | ||||
Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
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Regression Version | |||||
Affected Sets / Systems | sengekis, sengekisj | ||||
Attached Files
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There are no relationship linked to this issue. |
Notes
4
No.05085
Haze Senior Tester
Oct 30, 2009, 19:57
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it probably broken when I rewrote the priority code then, the priorities should actually be much better in 99% of cases since that rewrite, I guess this must be an exception, and could make a useful test case. |
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No.05087
Tafoid Administrator
Oct 30, 2009, 20:16
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To poster: When posting bugs about graphics, please post before and after snaps of the issue in question. Fortunately, we have a Dev here who knows what you are referring too but in general, a picture illustrating the issues is desired. |
No.05129
Haze Senior Tester
Nov 4, 2009, 21:49
edited on: Nov 4, 2009, 21:50 |
can somebody find the exact version where this broke? It's not a priority problem, it sems to be a zooming tilemap problem, although the values that get passed in look weird so I'd like to compare it with the last version that worked. You'll probably want to use cheats, this game is evil, and getting to the end of level 3 is HARD. |
No.05131
Haze Senior Tester
Nov 5, 2009, 12:45
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ok I see what's wrong, my custom roz draw doesn't handle negative increments, and becaue sengekis is 'always flipped' it breaks when they enable roz at that point. |