Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
03555 Gameplay Minor N/A Nov 29, 2009, 07:21 11 days ago
Tester Mr. Do View Status Public Platform MAME (Official Binary)
Assigned To Phil Bennett Resolution Open OS
Status [?] Assigned Driver exidy.cpp
Version 0.135u1 Fixed in Version Build
Summary 03555: fax, fax2: Need lamps hooked up in exidy.c
Description If someone could be so kind...

The lamps for the buttons in fax/fax 2 need to be hooked up

Artwork is ready, assuming the lamps would be labeled lamp0-lamp9

Having never played the game, I don't know how the lamps are supposed to work (sorry)... maybe someone more knowledgeable can chime in.

Updated artwork file attached, along with a sample screenshot of lamps on/off.
Steps To Reproduce n/a
Additional Information n/a
Flags
Regression Version
Affected Sets / Systems fax, fax2
Attached Files
zip file icon fax.zip (1,843,640 bytes) Nov 29, 2009, 07:21
png file icon fax_wip_mockup.png (278,646 bytes) Nov 29, 2009, 07:22
Relationships
There are no relationship linked to this issue.
Notes
3
User avatar
No.05219
Mr. Do
Tester
Nov 29, 2009, 09:13
P.S. Since it's the same driver, the lamps for Mouse Trap would also be nice =D
User avatar
No.07236
hap
Developer
Feb 19, 2011, 15:27
Regarding fax, is there any proof that it had button lamps? not mentioned in the schematics, and there aren't any curious unmapped writes either
User avatar
No.15711
Brad O.
Tester
11 days ago
Mouse Trap does not have any lamp control... the lamps for the 3 door and dog buttons are always illuminated. Only the P1/P2 LEDs are controlled by the rom. I hooked those up in MAME 0.203.