- --
Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
00363 | Gameplay | Major | Have not tried | Jan 28, 2008, 10:21 | Dec 15, 2015, 00:36 |
Tester | YMI | View Status | Public | Platform | |
Assigned To | Haze | Resolution | Fixed | OS | |
Status [?] | Resolved | Driver | |||
Version | 0.70u5 | Fixed in Version | 0.169 | Build | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 00363: balonfgt: When you try to play balonfgt using both screens, the 2 screens get out of sync almost immediately. | ||||
Description | When you try to play balonfgt using both screens, the 2 screens get out of sync almost immediately. Maybe they didn't care about sync because the screens aren't synced anymore after a game with only 1 screen. | ||||
Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | balonfgt | ||||
Attached Files
|
|||||
Relationships
There are no relationship linked to this issue. |
Notes
3
No.04138
TheShanMan Tester
Apr 4, 2009, 21:15
|
Any chance of getting this fixed? This is a fun game, and it would be nice to be able to do a 2 player game. I tried starting a 2 player game and I didn't notice a sync problem with the video particularly (it was only a test, not a full game), but the audio didn't seem perfectly sync'ed, which made the audio sound irritating. I wonder if the problem is not as bad as this report makes it sound, or if the problem has gotten better due to changes between v70u5 and now. |
---|---|
No.04139
Fujix Administrator
Apr 5, 2009, 04:55
edited on: Apr 5, 2009, 04:58 |
You start a 2-player game using both screen, you'll notice the game gets out of sync before playing for a minute. This is old information more than four years ago I received. According to the information provider, this is caused by wrong CPU emulation time slice. It has to switch CPU every half scan line clock (approx 113.6 / 2) to synchronize properly. But in MAME switches it every 112 clocks or 113 clocks. I have a sample program to prove that the theory works correctly, but I can't make it public for some reason. |
No.12253
Haze Senior Tester
Dec 15, 2015, 00:36
|
setting to perfect interleave seems to fix |