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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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03647 | Graphics | Minor | Always | Jan 5, 2010, 18:02 | May 9, 2010, 16:38 |
Tester | abelardator2 | View Status | Public | Platform | MAMEUI |
Assigned To | hap | Resolution | Fixed | OS | Windows Vista/7 (64-bit) |
Status [?] | Resolved | Driver | |||
Version | 0.136 | Fixed in Version | 0.138 | Build | 64-bit |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 03647: All games in vendetta.c: Graphical error in the intro scene of the game. | ||||
Description | Graphical error in the introduction of the game, when you see the 4 boys and girl, girl disappears, and is not an effect of disappearance of the girl. | ||||
Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
Flags | Verified with Original | ||||
Regression Version | 0.129u1 | ||||
Affected Sets / Systems | All games in vendetta.c | ||||
Attached Files
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0000.png (13,808 bytes) Jan 5, 2010, 18:02
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0001.png (14,993 bytes) Jan 5, 2010, 18:02
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0002.png (14,800 bytes) Jan 5, 2010, 18:02
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0003.png (15,326 bytes) Jan 5, 2010, 18:03
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0004.png (14,414 bytes) Jan 5, 2010, 18:03
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0005.png (14,724 bytes) Jan 5, 2010, 18:03
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0006.png (13,805 bytes) Jan 5, 2010, 18:04
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0007.png (13,429 bytes) Jan 5, 2010, 18:04
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0008.png (12,120 bytes) Jan 5, 2010, 18:05
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a.png (153,287 bytes) Jan 5, 2010, 19:31
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b.png (154,838 bytes) Jan 5, 2010, 19:31
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c.png (117,246 bytes) Jan 5, 2010, 19:31
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d.png (159,648 bytes) Jan 5, 2010, 19:32
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Relationships
Notes
4
No.05408
abelardator2 Tester
Jan 5, 2010, 18:09
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For the images that I posted I used the 0.113 version, and works well in this version. |
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No.05409
Tafoid Administrator
Jan 5, 2010, 18:38
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Confirmed and found/added regression version. Thanks for catching this. |
No.05410
abelardator2 Tester
Jan 5, 2010, 19:33
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I uploaded 4 pictures to other graphics errors. |
No.05475
robiza Developer
Jan 10, 2010, 18:06
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before aaron gfx rewrite (r4151 - Major drawgfx cleanup, global removal, and feature enhancements) priorities was correct for a.png (153,287 bytes) 2010-01-05 19:31 (the start of the second level) the priority's effect is handled in this way: there's a black rectangular sprite (pri=0xe) and the enemy sprite (pri=0x6) in the same place; the layer have pri=0x8 the enemy is behind the black rectangle, the enemy is in front of the layer and the black ractangle is behind the layer before r4151 we get the right effect, after r4151 we get the bug; not sure if now the behaviour of the core is like the design (in this case we need to modify the video code) |