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Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 03033 | Graphics | Minor | Have not tried | Mar 16, 2009, 10:16 | May 9, 2010, 16:38 |
| Tester | Reip | View Status | Public | Platform | MAME (Self-compiled) |
| Assigned To | hap | Resolution | Fixed | OS | |
| Status [?] | Resolved | Driver | |||
| Version | 0.130 | Fixed in Version | 0.138 | Build | Normal |
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 03033: vendetta: Sprite priority problem in the 3rd stage | ||||
| Description | The enemy character sprite appears under the door sprite, but above the tilemap representing the background. | ||||
| Steps To Reproduce | |||||
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| Github Commit | |||||
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| Regression Version | |||||
| Affected Sets / Systems | vendetta | ||||
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