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  | ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update | 
|---|---|---|---|---|---|
| 03688 | Graphics | Minor | Always | Jan 25, 2010, 17:03 | Apr 29, 2024, 14:20 | 
| Tester | AntoPISA | View Status | Public | Platform | MAMEUI | 
| Assigned To | Resolution | Open | OS | Windows Vista/7 (32-bit) | |
| Status [?] | Acknowledged | Driver | |||
| Version | 0.136u1 | Fixed in Version | Build | Normal | |
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 03688: recalh: Sprites priorities wrong in the end of the game | ||||
| Description | As is visible on the site MamEnd (http://www.vazcomics.org/mamend/R/recalh.htm) final Recalhorn are not visible sprites (the error is reported in this post on http://www.mameitalia.net/index.php?showtopic=13292&pid=156763&st=0&#entry156763 by Stencio. | ||||
| Steps To Reproduce | |||||
| Additional Information | |||||
| Github Commit | |||||
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| Regression Version | |||||
| Affected Sets / Systems | recalh | ||||
| Attached Files | |||||
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      Notes
      
    
  3
    |   No.05569 Tafoid Administrator Jan 25, 2010, 19:40 | A bit more description would be needed here.  While I don't mind using google to translate a referenced page to find out exactly what the problem is - we would need all the information (in english) here.  If you could, please include a better description as well as uploaded screenshot(s) of the issue. This is a prototype game. In my opinion, it would not be so odd to see a have unfixed graphic issues (especially at the very end, like this one). I can only mark as possible pending PCB verification - which may never happen. I realize there are some Taito_F3 graphic bugs present, but I'm not sure how or if those others would account for this particular case. Open for more Dev discussion. | 
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|   No.05570 Haze Senior Tester Jan 25, 2010, 19:41 | The issues are pretty clear from the screenshots. The F3 video emulation is far from perfect, so chances are it's a legitimate bug. | 
|   No.22077 ywy Tester Apr 29, 2024, 14:20 | i checked this one again after the video rewrite https://github.com/mamedev/mame/pull/11811 what remains is a clipping issue SP[1] normal clip: [l: 110, r: 303) SP[1] normal clip: [l: -1, r: -1) i had thought normal-mode clips always combine by intersection, but maybe there's a special case when interacting 0px clips against non-infinity... |