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Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 03887 | Known Issues/To-Do's | Critical (emulation) | Always | Jun 19, 2010, 02:48 | Jun 28, 2010, 17:26 |
| Tester | Smitdogg | View Status | Public | Platform | MAMEUI |
| Assigned To | Resolution | Bugs That Aren't Bugs | OS | Windows Vista/7 (64-bit) | |
| Status [?] | Resolved | Driver | |||
| Version | 0.138u2 | Fixed in Version | Build | 64-bit | |
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 03887: botssa: You have to calibrate the analog input to avoid "System Error #20" when you start a game. | ||||
| Description | After starting a game, you see a "System Error #20" come on the screen and the game reboots. It doesn't happen in the parent set. | ||||
| Steps To Reproduce | |||||
| Additional Information | |||||
| Github Commit | |||||
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| Regression Version | |||||
| Affected Sets / Systems | botssa | ||||
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Relationships
| There are no relationship linked to this issue. |
Notes
4
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No.06313
Phil Bennett Developer
Jun 28, 2010, 10:11
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I refer to this issue in the micro3d.c driver: "botssa will hit a divide-by-zero error if the throttle is not calibrated first in service mode." |
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No.06314
Fujix Administrator
Jun 28, 2010, 15:16
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Confirmed. I'm updating report and setting it to a Doc entry. |
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No.06315
Smitdogg Senior Tester
Jun 28, 2010, 15:35
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Oops... Hopefully MASH will add a note/reminder in mameinfo.dat about the setup. |
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No.06316
Haze Senior Tester
Jun 28, 2010, 17:26
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if it saves the calibration data this would be a good place for a default NVRAM, it appears 'broken' otherwise, hence this report. |