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ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
03887 Known Issues/To-Do's Critical (emulation) Always Jun 19, 2010, 02:48 Jun 28, 2010, 17:26
Tester Smitdogg View Status Public Platform MAMEUI
Assigned To Resolution Bugs That Aren't Bugs OS Windows Vista/7 (64-bit)
Status [?] Resolved Driver
Version 0.138u2 Fixed in Version Build 64-bit
Fixed in Git Commit Github Pull Request #
Summary 03887: botssa: You have to calibrate the analog input to avoid "System Error #20" when you start a game.
Description After starting a game, you see a "System Error #20" come on the screen and the game reboots. It doesn't happen in the parent set.
Steps To Reproduce
Additional Information
Github Commit
Flags
Regression Version
Affected Sets / Systems botssa
Attached Files
png file icon 0000.png (36,639 bytes) Jun 19, 2010, 02:48
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Notes
4
User avatar
No.06313
Phil Bennett
Developer
Jun 28, 2010, 10:11
I refer to this issue in the micro3d.c driver:

"botssa will hit a divide-by-zero error if the throttle is not calibrated first in service mode."
User avatar
No.06314
Fujix
Administrator
Jun 28, 2010, 15:16
Confirmed.
I'm updating report and setting it to a Doc entry.
User avatar
No.06315
Smitdogg
Senior Tester
Jun 28, 2010, 15:35
Oops... Hopefully MASH will add a note/reminder in mameinfo.dat about the setup.
User avatar
No.06316
Haze
Senior Tester
Jun 28, 2010, 17:26
if it saves the calibration data this would be a good place for a default NVRAM, it appears 'broken' otherwise, hence this report.