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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
03901 | Color/Palette | Minor | Always | Jun 24, 2010, 18:14 | Jul 5, 2017, 12:48 |
Tester | M.A.S.H. | View Status | Public | Platform | MAME (Self-compiled) |
Assigned To | AJR | Resolution | Fixed | OS | |
Status [?] | Resolved | Driver | |||
Version | 0.138u2 | Fixed in Version | 0.185 | Build | Normal |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 03901: castfant: Missiles color are wrong | ||||
Description |
The color of the missiles in Astro Fantasia (Cassette) are wrong. They are black since ShimaPong fixed missing colors in Super Astro Fighter in MAME 0.116. The flyer shows also another color for the missiles: http://www.arcadeflyers.com/?page=flyer&db=videodb&id=79&image=1 The changes in MAME 0.116 in src\mame\video\decocass.c were: drawgfx(bitmap,Machine->gfx[4],0,32 + ((color_missiles >> 4) & 7), 0,0, sx,sy, cliprect, TRANSPARENCY_PEN, 0); to *BITMAP_ADDR16(bitmap, sy, sx) = Machine->pens[(color_missiles >> 4) & 7]; without "32 +" !!! If you added in src\mame\video\decocass.c (MAME 0.138u2) to lines 468 and 484 the missing 32 value: *BITMAP_ADDR16(bitmap, sy, sx) = 32 + ((state->color_missiles >> 4) & 7); *BITMAP_ADDR16(bitmap, sy, sx) = 32 + (state->color_missiles & 7); ..., then you have white missiles again, but this breaks Super Astro Fighter again! |
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Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | 0.116 | ||||
Affected Sets / Systems | castfant | ||||
Attached Files
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castfant-flyer.png (160,939 bytes) Jun 24, 2010, 18:14
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