- --
Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 03906 | Graphics | Minor | Always | Jun 26, 2010, 18:30 | Nov 4, 2018, 10:20 |
| Tester | Tafoid | View Status | Public | Platform | MAME (Self-compiled) |
| Assigned To | Resolution | Open | OS | Windows XP (32-bit) | |
| Status [?] | Confirmed | Driver | |||
| Version | 0.138u2 | Fixed in Version | Build | Normal | |
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 03906: monymony: [possible] Problem with priority between Player/other sprites | ||||
| Description |
- When you approach a bottle, the bottle shows on top of the player. I can't confirm this is incorrect, but I suspect it as such. - Player sprite is drawn over enemy sprites, this looks wrong when walking on diagonal sections. |
||||
| Steps To Reproduce | |||||
| Additional Information |
video/zaccaria.c source note: // Not perfect yet, does spriteram(1) layer have a priority bit somewhere? |
||||
| Github Commit | |||||
| Flags | Possible | ||||
| Regression Version | |||||
| Affected Sets / Systems | monymony | ||||
|
Attached Files
|
|||||
Relationships
| There are no relationship linked to this issue. |
Notes
1
|
No.15732
MetalGod Senior Tester
Nov 4, 2018, 10:20
edited on: Nov 4, 2018, 22:16 |
Bug 2 not happening in pcb. Can be checked in 0:59 I haven't found any pcb evidence regarding bug 1. |
|---|