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ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
00393 Graphics Minor Have not tried Jan 29, 2008, 06:59 28 days ago
Tester The Dog View Status Public Platform
Assigned To Resolution Open OS
Status [?] Confirmed Driver citycon.cpp
Version 0.37b13 Fixed in Version Build
Summary 00393: citycon: One of the frames of the car jumping/changing directions seems to be out of order.
Description I have noticed that one of the frames of the car jumping/changing directions seems to be out of order. It happens very seldom, and only when doing a certain tricky maneuver where you're simultaneously jumping and changing directions. The order of images in this sequence does seem odd, and there's one image (three frames long) where the car first turns around, and the image flips nose to tail but the pieces are not flipped to match.
Steps To Reproduce
Additional Information
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Regression Version
Affected Sets / Systems citycon
Attached Files
zip file icon citycon37b13gre.zip (114,108 bytes) Feb 14, 2008, 08:45
png file icon bug.PNG (247,555 bytes) 28 days ago Uploaded by MetalGod
MetalGod
png file icon bug2.PNG (1,141,089 bytes) 28 days ago Uploaded by MetalGod
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User avatar
No.16560
MetalGod
Senior Tester
28 days ago
edited on: 28 days ago
I've reproduced the issue in this video:


I bet this is a BTANB, but It would require pcb verification. Added to my list: "Arcade game issues that require pcb verification" in mameworld forum
The maneuver is not very difficult to do, just turning while jumping.
Uploaded the exact frame with the bug.