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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
04001 | Save/Restore | Minor | Always | Aug 16, 2010, 19:05 | Aug 18, 2010, 10:06 |
Tester | Tafoid | View Status | Public | Platform | MAME (Self-compiled) |
Assigned To | Phil Bennett | Resolution | Fixed | OS | Windows XP (32-bit) |
Status [?] | Resolved | Driver | |||
Version | 0.139u1 | Fixed in Version | 0.139u2 | Build | Normal |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 04001: All sets in mappy.c: Reload of state causes audio corruption | ||||
Description |
Reloading an -autosave for any games in the driver messes up the sound, sometimes permanently. Often the music score resets |
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Steps To Reproduce | Example state attached from MAME 0.139u1. | ||||
Additional Information | The issue seems to lie in the Namco 15xx sound core which all these games are a part of. The same behavior in sound is seen in other drivers which also have this sound core, but are not set up for auto save states (gaplus.c, toypop.c). | ||||
Github Commit | |||||
Flags | |||||
Regression Version | 0.139u1 | ||||
Affected Sets / Systems | All sets in mappy.c | ||||
Attached Files
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auto.zip (25,283 bytes) Aug 16, 2010, 19:07 | ||||
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