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Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 04001 | Save/Restore | Minor | Always | Aug 16, 2010, 19:05 | Aug 18, 2010, 10:06 |
| Tester | Tafoid | View Status | Public | Platform | MAME (Self-compiled) |
| Assigned To | Phil Bennett | Resolution | Fixed | OS | Windows XP (32-bit) |
| Status [?] | Resolved | Driver | |||
| Version | 0.139u1 | Fixed in Version | 0.139u2 | Build | Normal |
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 04001: All sets in mappy.c: Reload of state causes audio corruption | ||||
| Description |
Reloading an -autosave for any games in the driver messes up the sound, sometimes permanently. Often the music score resets |
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| Steps To Reproduce | Example state attached from MAME 0.139u1. | ||||
| Additional Information | The issue seems to lie in the Namco 15xx sound core which all these games are a part of. The same behavior in sound is seen in other drivers which also have this sound core, but are not set up for auto save states (gaplus.c, toypop.c). | ||||
| Github Commit | |||||
| Flags | |||||
| Regression Version | 0.139u1 | ||||
| Affected Sets / Systems | All sets in mappy.c | ||||
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