Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
00405 Graphics Minor Have not tried Jan 29, 2008, 07:15 Apr 3, 2008, 17:31
Tester -Misc Reporters- View Status Public Platform
Assigned To nicolasa Resolution Fixed OS
Status [?] Resolved Driver cps1.cpp
Version 0.105u1 Fixed in Version 0.124u2 Build
Fixed in Git Commit Github Pull Request #
Summary 00405: cawing: Text in the attract mode is garbled.
Description Text in the attract mode is garbled.
Steps To Reproduce
Additional Information The original reporter information has been lost.
Github Commit
Flags
Regression Version
Affected Sets / Systems cawing
Attached Files
png file icon cawing0105u1gre.png (4,445 bytes) Feb 14, 2008, 08:46
png file icon 00405_new.png (4,366 bytes) Apr 3, 2008, 17:29
Relationships
There are no relationship linked to this issue.
Notes
2
User avatar
No.00267
Haze
Senior Tester
Mar 19, 2008, 23:48
see http://haze.mameworld.info/2006/04/05/cps1-text-layer-final-fight/
for information on why it's broken.

the text tiles are meant to come from alternating sides of the 16x16 tiles, as proven by that final fight shot with mismatched roms, however, it's possible that the effect is screen relative or something similar, and the current implementation is wrong.

the actual screen is meant to be rather glitchy as shown in some screenshots posted on mametesters before (lots of dark grey tiles with black tiles where the current glitches are) but obviously restoring the old behavior would be a hack.

there are too many 'tile' hacks in the cps driver at the moment, the mercs ones for example are very ugly indeed. needs sorting out properly.
User avatar
No.00521
nicolasa
Developer
Apr 3, 2008, 17:31
Looks as in the second screen shot now, with gray patches inbetween the letters, which from what Haze says should be the correct behaviour.