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Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 04104 | Save/Restore | Minor | Always | Nov 1, 2010, 20:13 | Dec 31, 2013, 15:53 |
| Tester | Tafoid | View Status | Public | Platform | MAME (Official Binary) |
| Assigned To | Osso | Resolution | Fixed | OS | |
| Status [?] | Resolved | Driver | |||
| Version | 0.140 | Fixed in Version | 0.149u1 | Build | Normal |
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 04104: mx5000, flkatck: Certain sound effects (k007232) do not resume being played upon reload | ||||
| Description | When you resume a saved state, the sound effects using the k007232 do not resume. This likely effects all sets using this audio device. | ||||
| Steps To Reproduce | Right after to start the game, there is a plane that enters the screen which is making a sound effect. If you save/load or use -autosave at that point, you'll notice the reload does not continue playing this audio selection. | ||||
| Additional Information | |||||
| Github Commit | |||||
| Flags | |||||
| Regression Version | |||||
| Affected Sets / Systems | mx5000, flkatck | ||||
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Attached Files
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Relationships
| There are no relationship linked to this issue. |
Notes
2
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No.10107
Osso Moderator
Dec 31, 2013, 14:35
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Save states were added in 0.149u1, so I guess that's the version it was fixed in. |
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No.10108
M.A.S.H. Senior Tester
Dec 31, 2013, 15:53
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0.149u1 is correct! I checked this version. |