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Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 00423 | Core | Major | Always | Jan 29, 2008, 11:06 | Oct 27, 2013, 19:40 |
| Tester | LastNinja2 | View Status | Public | Platform | SDLMAME |
| Assigned To | Kale | Resolution | Fixed | OS | Linux |
| Status [?] | Resolved | Driver | |||
| Version | 0.123u3 | Fixed in Version | 0.151 | Build | Normal |
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 00423: hoops96: If you press the F2 key, the game crashes. (It resets as of 0.123u3) | ||||
| Description |
If you press the F2 key, the game crashes. Not always occurs.
Program received signal SIGSEGV, Segmentation fault.
0x012c0ea6 in cpu_readop32 (A=14421984) at src/emu/memory.h:1148
1148 INLINE UINT32 cpu_readop32(offs_t A) { if (address_is_unsafe(A)) { memory_set_opbase(A); } return cpu_readop32_unsafe(A); }
(gdb) bt -full
No symbol "full" in current context.
(gdb) bt
#0 0x012c0ea6 in cpu_readop32 (A=14421984) at src/emu/memory.h:1148
#1 0x012c0ea6 in cpu_readop32 (A=226293) at src/emu/memory.h:1148
#2 0x012c0ea6 in cpu_readop32 (A=0) at src/emu/memory.h:1148
#3 0x012c0ea6 in cpu_readop32 (A=100780016) at src/emu/memory.h:1148
#4 0x012c0ea6 in cpu_readop32 (A=4078432) at src/emu/memory.h:1148
#5 0x012c0ea6 in cpu_readop32 (A=3) at src/emu/memory.h:1148
#6 0x012c0ea6 in cpu_readop32 (A=3) at src/emu/memory.h:1148
#7 0x012c0ea6 in cpu_readop32 (A=2147311616) at src/emu/memory.h:1148
#8 0x012c0ea6 in cpu_readop32 (A=1) at src/emu/memory.h:1148
#9 0x012c0ea6 in cpu_readop32 (A=0) at src/emu/memory.h:1148
#10 0x012c0ea6 in cpu_readop32 (A=4199040) at src/emu/memory.h:1148
#11 0x012c0ea6 in cpu_readop32 (A=Cannot access memory at address 0x8) at src/emu/memory.h:1148
Backtrace stopped: previous frame inner to this frame (corrupt stack?)
The game does not crash as of 0123u3 but resets. |
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| Steps To Reproduce | |||||
| Additional Information | |||||
| Github Commit | |||||
| Flags | |||||
| Regression Version | 0.113u1 | ||||
| Affected Sets / Systems | hoops96 | ||||
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Attached Files
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Relationships
Notes
4
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No.00026
couriersud Developer
Mar 1, 2008, 21:36
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F2 is service mode. The game does not crash as of 0123u3 but resets. Update issue section to reflect latest test environment. |
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No.02003
RansAckeR Tester
Aug 9, 2008, 08:23
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In all builds I tested it crashes, it does not reset. First crashes in 0.113u1 (new video timing functions?) |
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No.08349
NekoEd Senior Tester
Mar 15, 2012, 03:52
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No crash, but still resetting when you press F2. Adjusting severity to reflect current situation. |
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No.09922
Osso Moderator
Oct 27, 2013, 19:40
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It seems Kale's fix for MT05240 did the trick. |