- --
Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
00423 | Core | Major | Always | Jan 29, 2008, 11:06 | Oct 27, 2013, 19:40 |
Tester | LastNinja2 | View Status | Public | Platform | SDLMAME |
Assigned To | Kale | Resolution | Fixed | OS | Linux |
Status [?] | Resolved | Driver | |||
Version | 0.123u3 | Fixed in Version | 0.151 | Build | Normal |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 00423: hoops96: If you press the F2 key, the game crashes. (It resets as of 0.123u3) | ||||
Description |
If you press the F2 key, the game crashes. Not always occurs.Program received signal SIGSEGV, Segmentation fault. 0x012c0ea6 in cpu_readop32 (A=14421984) at src/emu/memory.h:1148 1148 INLINE UINT32 cpu_readop32(offs_t A) { if (address_is_unsafe(A)) { memory_set_opbase(A); } return cpu_readop32_unsafe(A); } (gdb) bt -full No symbol "full" in current context. (gdb) bt #0 0x012c0ea6 in cpu_readop32 (A=14421984) at src/emu/memory.h:1148 #1 0x012c0ea6 in cpu_readop32 (A=226293) at src/emu/memory.h:1148 #2 0x012c0ea6 in cpu_readop32 (A=0) at src/emu/memory.h:1148 #3 0x012c0ea6 in cpu_readop32 (A=100780016) at src/emu/memory.h:1148 #4 0x012c0ea6 in cpu_readop32 (A=4078432) at src/emu/memory.h:1148 #5 0x012c0ea6 in cpu_readop32 (A=3) at src/emu/memory.h:1148 #6 0x012c0ea6 in cpu_readop32 (A=3) at src/emu/memory.h:1148 #7 0x012c0ea6 in cpu_readop32 (A=2147311616) at src/emu/memory.h:1148 #8 0x012c0ea6 in cpu_readop32 (A=1) at src/emu/memory.h:1148 #9 0x012c0ea6 in cpu_readop32 (A=0) at src/emu/memory.h:1148 #10 0x012c0ea6 in cpu_readop32 (A=4199040) at src/emu/memory.h:1148 #11 0x012c0ea6 in cpu_readop32 (A=Cannot access memory at address 0x8) at src/emu/memory.h:1148 Backtrace stopped: previous frame inner to this frame (corrupt stack?) The game does not crash as of 0123u3 but resets. |
||||
Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | 0.113u1 | ||||
Affected Sets / Systems | hoops96 | ||||
Attached Files
|
|||||
Relationships
Notes
4
No.00026
couriersud Developer
Mar 1, 2008, 21:36
|
F2 is service mode. The game does not crash as of 0123u3 but resets. Update issue section to reflect latest test environment. |
---|---|
No.02003
RansAckeR Tester
Aug 9, 2008, 08:23
|
In all builds I tested it crashes, it does not reset. First crashes in 0.113u1 (new video timing functions?) |
No.08349
NekoEd Senior Tester
Mar 15, 2012, 03:52
|
No crash, but still resetting when you press F2. Adjusting severity to reflect current situation. |
No.09922
Osso Moderator
Oct 27, 2013, 19:40
|
It seems Kale's fix for MT05240 did the trick. |