Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
00423 Core Major Always Jan 29, 2008, 11:06 Oct 27, 2013, 19:40
Tester LastNinja2 View Status Public Platform SDLMAME
Assigned To Kale Resolution Fixed OS Linux
Status [?] Resolved Driver
Version 0.123u3 Fixed in Version 0.151 Build Normal
Fixed in Git Commit Github Pull Request #
Summary 00423: hoops96: If you press the F2 key, the game crashes. (It resets as of 0.123u3)
Description If you press the F2 key, the game crashes. Not always occurs.
Program received signal SIGSEGV, Segmentation fault.
0x012c0ea6 in cpu_readop32 (A=14421984) at src/emu/memory.h:1148
1148 INLINE UINT32 cpu_readop32(offs_t A) { if (address_is_unsafe(A)) { memory_set_opbase(A); } return cpu_readop32_unsafe(A); }
(gdb) bt -full
No symbol "full" in current context.
(gdb) bt
#0 0x012c0ea6 in cpu_readop32 (A=14421984) at src/emu/memory.h:1148
#1 0x012c0ea6 in cpu_readop32 (A=226293) at src/emu/memory.h:1148
#2 0x012c0ea6 in cpu_readop32 (A=0) at src/emu/memory.h:1148
#3 0x012c0ea6 in cpu_readop32 (A=100780016) at src/emu/memory.h:1148
#4 0x012c0ea6 in cpu_readop32 (A=4078432) at src/emu/memory.h:1148
#5 0x012c0ea6 in cpu_readop32 (A=3) at src/emu/memory.h:1148
#6 0x012c0ea6 in cpu_readop32 (A=3) at src/emu/memory.h:1148
#7 0x012c0ea6 in cpu_readop32 (A=2147311616) at src/emu/memory.h:1148
#8 0x012c0ea6 in cpu_readop32 (A=1) at src/emu/memory.h:1148
#9 0x012c0ea6 in cpu_readop32 (A=0) at src/emu/memory.h:1148
#10 0x012c0ea6 in cpu_readop32 (A=4199040) at src/emu/memory.h:1148
#11 0x012c0ea6 in cpu_readop32 (A=Cannot access memory at address 0x8) at src/emu/memory.h:1148
Backtrace stopped: previous frame inner to this frame (corrupt stack?)

The game does not crash as of 0123u3 but resets.
Steps To Reproduce
Additional Information
Github Commit
Flags
Regression Version 0.113u1
Affected Sets / Systems hoops96
Attached Files
 
Relationships
related to 05320ResolvedOsso  ddream95, hoops95, hoops96: Missing inputs for Player 3 and Player 4 
Notes
4
User avatar
No.00026
couriersud
Developer
Mar 1, 2008, 21:36
F2 is service mode. The game does not crash as of 0123u3 but resets. Update issue section to reflect latest test environment.
User avatar
No.02003
RansAckeR
Tester
Aug 9, 2008, 08:23
In all builds I tested it crashes, it does not reset. First crashes in 0.113u1 (new video timing functions?)
User avatar
No.08349
NekoEd
Senior Tester
Mar 15, 2012, 03:52
No crash, but still resetting when you press F2. Adjusting severity to reflect current situation.
User avatar
No.09922
Osso
Moderator
Oct 27, 2013, 19:40
It seems Kale's fix for MT05240 did the trick.