Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
04244 Sound Minor Always Feb 11, 2011, 10:13 Aug 20, 2019, 06:47
Tester cyberfrem View Status Public Platform
Assigned To Lord Nightmare Resolution Fixed OS
Status [?] Resolved Driver
Version 0.141u2 Fixed in Version 0.166 Build
Fixed in Git Commit Github Pull Request #
Summary 04244: starwars and clones: Tie fighter 'roar' sound broken
Description When the TIE fighters swoop past in Star Wars I no longer hear their usual sound but an 'broken' type of sound.
Steps To Reproduce Just play the game - when the Tie fighters appear and fly past you'll hear an ugly noise instead of their usual sound.
Additional Information Lord Nightmare instructed me to raise this as an official issue: "However, can you file a bug report for it on mametesters? It should be assigned to me, if you can do that."
Github Commit
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Regression Version
Affected Sets / Systems starwars and clones
Attached Files
 
Relationships
has duplicate 04389Closed  starwars: Tie Fighter Sound is strange, not as it should be 
Notes
9
User avatar
No.07278
Lord Nightmare
Developer
Mar 1, 2011, 15:22
<LordNUniv> current blocker on the star wars speech/tie fighter bug in mame is me not being able to get PES running in mess
<LordNUniv> PES is a test bed machine using an 8031 to play with a tms5220 or 5220c
<LordNUniv> which i use for data logging with a logic analyzer
<LordNUniv> however i need it to run in both emulation and real life to compare traces
<LordNUniv> and emulation is being problematic; I can't get the 8051 serial ports working
<LordNUniv> i must be doing something wrong
User avatar
No.07303
Lord Nightmare
Developer
Mar 8, 2011, 14:53
PES working properly now, have to get test code running
User avatar
No.07572
RalphUp
Tester
Jun 24, 2011, 19:42
Apologies for duplicate BUG report, i did do a search and only found the old DIP SWITCH bug reported previously!... did search now and it appears plain as day...SORRY!
User avatar
No.08401
cyberfrem
Tester
Mar 24, 2012, 09:23
Any progress on this bug? I don't wish to pester but it's a year since I reported it so I wondered if you were any closer to a solution?
User avatar
No.08402
pri88
Viewer
Mar 24, 2012, 12:15
just tested, i get the broken tie fighter sound also
User avatar
No.08403
hap
Developer
Mar 24, 2012, 20:15
pri88 yes it's still broken, no need to reconfirm that.

cyberfrem I understand, but please don't ask for progress reports on this database.
User avatar
No.16770
MetalGod
Senior Tester
Aug 19, 2019, 19:18
edited on: Aug 19, 2019, 19:35
Compared to the original pcb, this issue seems to be solved.

Original hardware video here. In minute 6:00 the tie fighter sound can be heard several times, and it sounds the same as in current MAME.




More original hardware here. Perfect tie-fighter sound in 6:38, 6:43...



This is how current mame is doing that sound:
User avatar
No.16772
Lord Nightmare
Developer
Aug 20, 2019, 06:31
After Metalgod's posts, I'm going to call this a BTANB and say that MAME is currently correct to hardware, but unless we can match the tms5220 bit-for-bit in emulation compared to running the data through a real tms5220 with a logic analyzer tied to the debug-digital output pin, I can't claim that it is 100% accurate. So just leaving the possibility of re-opening this in the future. Marking as resolved for now.
User avatar
No.16773
Lord Nightmare
Developer
Aug 20, 2019, 06:47
It is likely, if it was fixed at all, that this was truly fixed in the commit 12d07f91741615bb811e122ffc15ce8cf39f6266 since there were some random speech glitches in various games before that commit.