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ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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04308 | Interface | Minor | Always | Apr 13, 2011, 23:55 | Feb 22, 2014, 03:41 |
Tester | Kale | View Status | Public | Platform | MAME (Self-compiled) |
Assigned To | AWJ | Resolution | Fixed | OS | Windows XP (32-bit) |
Status [?] | Resolved | Driver | |||
Version | 0.142 | Fixed in Version | 0.153 | Build | Normal |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 04308: .INP playback fails (Out of Sync) when paused during recording. | ||||
Description | When you pause during a -record of an .INP file, in past MAME build, the playback didn't raise an eye to this. Current behavior causes the playback to stop, throwing up an "Playback Ended / Reason: Out of Sync" popup. | ||||
Steps To Reproduce | |||||
Additional Information | Regression is SVN r11464 (emu_timers to object conversion) | ||||
Github Commit | |||||
Flags | |||||
Regression Version | 0.141u2 | ||||
Affected Sets / Systems | |||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
3
No.07388
mahlemiut Developer
Apr 22, 2011, 00:19
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I get an Out of Sync message when pausing during playback also. I'd figure the elapsed emulation time isn't stopping when MAME is paused. |
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No.07688
georgc3 Tester
Aug 12, 2011, 03:30
edited on: Aug 12, 2011, 03:39 |
I'm also getting that .inp playback file goes out of sync when I used Save States on any game in general. I was hoping it will do some Re-Recording (using save states to override the previous frame input while recording into a .inp playback file). I tested it with 1942 arcade game. |
No.07833
mahlemiut Developer
Oct 15, 2011, 01:33
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With a closer look, it seems like the time (from machine.time()) is rounded up a bit when paused. Time does stop, but it's still wrong. Haven't found where this occurs in the code, as yet. |