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Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 04349 | Crash/Freeze | Critical (emulator) | Always | May 12, 2011, 13:51 | Jun 26, 2011, 01:23 |
| Tester | Tafoid | View Status | Public | Platform | MAME (Self-compiled) |
| Assigned To | smf | Resolution | Fixed | OS | Windows XP (32-bit) |
| Status [?] | Resolved | Driver | |||
| Version | 0.142u3 | Fixed in Version | 0.143 | Build | Normal |
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 04349: All sets in cliffhgr.c: Halts at "** DISC NOT UP TO SPEED *** screen | ||||
| Description |
When booting, there usually is a momentary time in which "Please Standby" displays on the screen. The game now spins there for a long while, progress to the point where it states: "** DISC NOT UP TO SPEED **" |
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| Steps To Reproduce | |||||
| Additional Information | Regression between r12439-r12447 | ||||
| Github Commit | |||||
| Flags | |||||
| Regression Version | 0.142u3 | ||||
| Affected Sets / Systems | All sets in cliffhgr.c | ||||
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Attached Files
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Relationships
Notes
2
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No.07433
Fujix Administrator
May 12, 2011, 14:06
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In fact the game halts with a message "** DISC NOT UP TO SPEED **" after the standby screen. |
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No.07434
Tafoid Administrator
May 12, 2011, 14:14
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Your right. I didn't let it sit long enough :) |