- --
Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
04447 | Graphics | Major | Always | Aug 1, 2011, 01:26 | Aug 9, 2011, 15:21 |
Tester | Kale | View Status | Public | Platform | MAME (Self-compiled) |
Assigned To | Kale | Resolution | Fixed | OS | Windows Vista/7 (32-bit) |
Status [?] | Resolved | Driver | |||
Version | 0.143u2 | Fixed in Version | 0.143u3 | Build | Normal |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 04447: pblbeach: Incorrect sprite stretching during gameplay | ||||
Description | VDP1 sprite layer tends to increase in width when you cycle thru the various shot options. | ||||
Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | pblbeach | ||||
Attached Files
|
|||||
Relationships
There are no relationship linked to this issue. |
Notes
0
There are no notes attached to this issue. |