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ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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04487 | Graphics | Minor | Always | Sep 17, 2011, 00:58 | Jan 20, 2013, 18:48 |
Tester | hap | View Status | Public | Platform | |
Assigned To | smf | Resolution | Fixed | OS | |
Status [?] | Resolved | Driver | |||
Version | 0.143u5 | Fixed in Version | 0.148u1 | Build | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 04487: all games with PlayStation GPU: shifted lines in textured quads | ||||
Description | Textured quads have some lines with pixels shifted horizontally by 1 pixel. It is easiest to see on still(motionless) objects. | ||||
Steps To Reproduce | 1 example: boot tektagt and wait for the 'parental advisory warning' screen | ||||
Additional Information |
Regression is between 0.142 and 0.143. It's a problem with psx hardware based games, not just namcos12.c. Actual breakage in testing is r12680-r12687 - so near certainly r12684 is the culprit: "PlayStation GPU splits 4 point polygons into triangles. [smf]" more example pictures of the effect here: http://www.mametesters.org/view.php?id=4489 http://www.mametesters.org/view.php?id=4664 |
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Github Commit | |||||
Flags | |||||
Regression Version | 0.142u5 | ||||
Affected Sets / Systems | all games with PlayStation GPU | ||||
Attached Files
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tektagt0000.png (5,733 bytes) Sep 17, 2011, 00:58 Uploaded by hap
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tektagt_mame142_good.png (4,704 bytes) Sep 17, 2011, 01:08 Uploaded by hap
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ptblank2_0020.png (43,498 bytes) Sep 17, 2011, 01:08 Uploaded by hap
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ptblank2_0045.png (47,589 bytes) Sep 17, 2011, 01:09 Uploaded by hap
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Relationships
Notes
2
No.07896
hap Developer
Nov 25, 2011, 21:36
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looks like a rounding error at the lines with: n_var = somethingsomething [b]/ n_distance[/b] |
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No.09262
hap Developer
Jan 20, 2013, 18:48
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smf reverted r12684 |