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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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04506 | Graphics | Minor | Always | Oct 13, 2011, 11:44 | Nov 3, 2019, 12:05 |
Tester | moa | View Status | Public | Platform | MAME (Unofficial Binary) |
Assigned To | Resolution | Open | OS | ||
Status [?] | Confirmed | Driver | |||
Version | 0.143u7 | Fixed in Version | Build | 64-bit | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 04506: nemesis & clones: Misaligned sprite and background in the 2nd stage. | ||||
Description | In level 2 there are misaligned sprites/background (turrets) when you move up and down. | ||||
Steps To Reproduce | |||||
Additional Information |
Originally this report included two reports.there are some weird behaviour in nemesisThe first one is not a bug. |
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Github Commit | |||||
Flags | Verified with Original | ||||
Regression Version | |||||
Affected Sets / Systems | nemesis & clones | ||||
Attached Files
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![]() 143u7 Nemesis save states
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![]() 150 Nemesis / Gradius save states
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![]() 156 Nemesis save state | |||||
Relationships
There are no relationship linked to this issue. |
Notes
7
![]() No.07827
Gregieboy Tester
Oct 13, 2011, 15:25
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The first problem you listed is not a bug, if you take too much time to kill the boss the core will close itself and self-destruct. It happens in all Gradius/Nemesis games. Not sure about the second one though, I don't think I've ever encountered it. |
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![]() No.07829
Kale Developer
Oct 13, 2011, 18:27
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Latter is probably your typical sprite lag bug. |
![]() No.07831
Fujix Administrator
Oct 14, 2011, 03:14
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moa, please avoid putting multiple issues into one report. |
![]() No.07832
Fujix Administrator
Oct 14, 2011, 11:42
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Updated the report for the second issue. The first one is not a bug. |
![]() No.09811
zaxxon Tester
Sep 18, 2013, 15:17
edited on: Nov 29, 2014, 17:04 |
Hi all, i have uploaded a new working save state for the nemesis 'level 2' issue (plus gradius save state included in the zip also), because the current older attached save states no longer work in mame 150. note: i did a re-test in mame 150 and on level two of nemesis and clones when the game starts to scroll up and down, the sprites/objects are misaligned/laggy EDIT: i uploaded a new save state because the previous 150 save state no longer works in mame 156 |
![]() No.15907
MetalGod Senior Tester
Dec 13, 2018, 21:27
edited on: Jul 14, 2019, 23:15 |
This is how it should look like. Recorded from pcb 16:30 |
![]() No.17144
Hammy Tester
Nov 3, 2019, 04:56
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This glitch came up yesterday in a conversation so we did a couple of video's of the ROM version to confirm. (same 'video' different angle, more close up) |