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ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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04537 | Graphics | Major | Always | Nov 26, 2011, 17:47 | Mar 15, 2012, 03:11 |
Tester | NekoEd | View Status | Public | Platform | SDLMAME |
Assigned To | Resolution | Unable to reproduce | OS | Linux | |
Status [?] | Closed | Driver | |||
Version | 0.144 | Fixed in Version | Build | Normal | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 04537: All vector games: Vector games show corrupt graphics with antialiasing enabled | ||||
Description | All vector games I've tested (across several drivers) display incorrect graphics with antialiasing enabled. I have tested this across two machines with identical results on each. | ||||
Steps To Reproduce | Boot a game that uses vector video. | ||||
Additional Information | Turning antialiasing off (-noantialias) will result in the graphics displaying correctly. | ||||
Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | All vector games | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
10
No.07897
Tafoid Administrator
Nov 26, 2011, 17:55
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I'd say there must be some SDL specific post-rendering going on which might be corrupting the video output. I'll build an SDL Windows build and see what happens. |
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No.07898
Tafoid Administrator
Nov 26, 2011, 19:12
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Windows SDLMAME doesn't seem to have an issue. I tried -video opengl and -video soft (only display option available) and tried tempest, starwars and startrek... noticing no difference in behavior for any game tested. On windows, anyway, antialias is default "1" (on) so I tried "-noantialias" as well with no difference in results of display. Perhaps someone else can discover an issue. Do you have any previous binaries that can be tested to try to find a regression spot? |
No.07905
NekoEd Senior Tester
Nov 27, 2011, 18:58
edited on: Nov 27, 2011, 19:18 |
The oldest I have available is 0.143u9 and it happens there, as well. Sorry I don't have more info. Playing around with different settings seems to produce different results, this may be some very specific issue, but we should wait and see if any SDLMAME/Linux users experience this too. I can provide detailed system info if necessary, as well. |
No.07907
Fujix Administrator
Nov 29, 2011, 16:22
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Maybe "SDL-specific flag" is needed? |
No.07911
R. Belmont Developer
Nov 29, 2011, 19:51
edited on: Nov 29, 2011, 19:52 |
MAME itself does nothing differently when -antialias is enabled. It just tells OpenGL to draw anti-aliased, so this is likely to be a driver issue. BarnacleEd, what's your video card model and driver version? |
No.07912
R. Belmont Developer
Nov 29, 2011, 23:18
edited on: Nov 29, 2011, 23:18 |
QMC2 and I have verified proper operation on various Linux systems with Nvidia cards and the Nvidia binary "blob" driver. |
No.07913
NekoEd Senior Tester
Nov 30, 2011, 13:52
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Here is the info you requested, R. Belmont, for both machines: Miku: Linux/x64 kernel 3.1.0, Intel Sandybridge Mobile (GT2+) using X.Org driver version 2.16.0, SNA enabled. (CPU is an Intel Core i5-2520M) Tsukune: Linux/x64 kernel 3.1.0, Intel Sandybridge Desktop (GT1) using X.Org driver version 2.16.0, SNA enabled. (CPU is an Intel Core i5-2500) These are both, of course, the integrated graphics located on the Core ix CPU die. The Intel driver is open source, with DRI using SNA and AIGLX enabled. |
No.07947
Tafoid Administrator
Dec 6, 2011, 03:03
edited on: Dec 6, 2011, 03:04 |
I'll set this up for Direction Needed. Maybe R. Belmont can further speculate as to your specific issue. |
No.08345
Tafoid Administrator
Mar 14, 2012, 23:44
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Is this still an issue with your set up, BarnacleEd? If not, please close as no one has been able to duplicate this and might very well be a driver issue related to your unique setup/OS configuration. |
No.08346
NekoEd Senior Tester
Mar 15, 2012, 03:11
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It actually occurs on the UI as well, it cuts off the borders of the UI boxes. However, I've worked around this by always disabling antialiasing. Since nobody else has reproduced this, I'll just assume it's some strange personal problem. Closing report "Unable to Reproduce." |