Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
04585 Graphics Major Always Jan 1, 2012, 13:49 Feb 13, 2012, 19:16
Tester haynor666 View Status Public Platform MAME (Self-compiled)
Assigned To Resolution Open OS Windows XP (64-bit)
Status [?] Confirmed Driver
Version 0.144u4 Fixed in Version Build 64-bit
Fixed in Git Commit Github Pull Request #
Summary 04585: triothep, actfancr and clones: misplaced/missing graphics
Description in some places both games have missing or misplaced graphics. In most places is not too visible (like during attract in Act Fancer - black lines, or attract in Trio - wrongly moving pipes) but there some places (like first boss in Act Fancer) where you clearly see missing/misplaced graphics.
Steps To Reproduce Run both games and observer graphics during attract mode (easier) or start game (harder to notice)
Additional Information Changes in 142 probably cause this
Github Commit
Flags
Regression Version
Affected Sets / Systems triothep, actfancr and clones
Attached Files
png file icon actfancr_bugbig.png (25,822 bytes) Jan 1, 2012, 13:49 Uploaded by haynor
act fancer boss
haynor
png file icon actfancr_bugnone.png (30,334 bytes) Jan 1, 2012, 13:49 Uploaded by haynor
line not visible
haynor
png file icon actfancr_bugsmall.png (29,657 bytes) Jan 1, 2012, 13:50 Uploaded by haynor
line visible
haynor
png file icon triothep_1.png (8,089 bytes) Jan 1, 2012, 13:50 Uploaded by haynor
haynor
png file icon triothep_2.png (7,897 bytes) Jan 1, 2012, 13:50 Uploaded by haynor
haynor
png file icon actfancr10002.png (19,900 bytes) Feb 4, 2012, 18:06 Uploaded by haynor
haynor
png file icon actfancr10012.png (21,909 bytes) Feb 4, 2012, 18:06 Uploaded by haynor
haynor
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Notes
9
User avatar
No.08007
Haze
Senior Tester
Jan 1, 2012, 19:18
edited on: Jan 1, 2012, 19:18
trio the punch looks like a priority issue. not too unexpected, should be easy to fix.

actfancer, maybe sprite wraparound, but I thought that was trusted against othe games with the same sprite chip, bit weird.. the line gaps / breakup could be an original bug tho, seems to only happen when moving so unless there are some extra sprite buffers / dma on that specific board...
User avatar
No.08008
hap
Developer
Jan 1, 2012, 20:29
edited on: Jan 1, 2012, 20:30
I assume this regressed at r11988 (one of your deco video updates)
Feel free to assign this bugreport to you. =)
User avatar
No.08139
Haze
Senior Tester
Feb 2, 2012, 18:28
actfancr boss background is fixed (needed wider tilemap setting) I'd still like to work out where that setting comes from, but I'm starting to think it's based on an external pin / amount of RAM on the PCB.

sprite lag still needs more investigation, there are explicit buffer requests, but it seems there's some further buffering, or just plain layer misplacement (maybe related to the boulderdash layer misplacement, need to check)

priority on triothep I'll get to in a bit.
User avatar
No.08140
haynor666
Tester
Feb 2, 2012, 18:45
Great, I'll test Act Fancer with cheat enabled this time to close look on all levels.
User avatar
No.08144
haynor666
Tester
Feb 4, 2012, 18:04
edited on: Feb 4, 2012, 19:45
Ok, I'' tested a bit. On second level just before boss platform graphics is invisible. Besides that last visible platform is shifted a bit (you'll die if you try to move to the edge). Attached shots.

One thing. In 141 those emplty lines also appear but on boos for example so in place where games is missing graphics.
User avatar
No.08145
Haze
Senior Tester
Feb 5, 2012, 07:12
if you have missing platforms you're not using the fixed code.
User avatar
No.08146
haynor666
Tester
Feb 5, 2012, 11:20
edited on: Feb 5, 2012, 11:22
I tested game in 144u7 (I never used SVN) then I tested with 141 version to compare results. Do you plan post fix in 145 ?

I used cheat to play, is this might cause missing platforms?
User avatar
No.08148
Haze
Senior Tester
Feb 5, 2012, 14:36
well it was fixed when I posted it was fixed.. so testing further in 144u7 was pointless ;-)
User avatar
No.08191
haynor666
Tester
Feb 13, 2012, 19:16
edited on: Feb 13, 2012, 19:19
Tested 145, missing graphic is again visible. Lines are still present.

Thanks Haze, game is again playable :)

About those lines. This was visible even before 142 but I simply noticed this. For example missing lines (or shifted graphics) is still present when you approach first boss and exactly where previously graphics starts to disappear.