Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
04665 Color/Palette Minor Always Feb 7, 2012, 23:41 14 days ago
Tester muf View Status Public Platform MAME (Official Binary)
Assigned To Resolution Open OS
Status [?] Confirmed Driver
Version 0.145 Fixed in Version Build
Fixed in Git Commit Github Pull Request #
Summary 04665: tgmj: Palette corruption
Description Bright palette indices in one of the attract mode backgrounds are incorrect. See PCB capture screenshot of how it should be.
Steps To Reproduce
Additional Information The PCB capture colours are slightly oversaturated; this is unrelated to MAME. Also, I didn't capture the exact same frame (in my PCB capture, the tetromino was just locking, in the MAME screenshot the tetromino has locked) -- also unrelated to the issue.
Github Commit
Flags Verified with Original
Regression Version
Affected Sets / Systems tgmj
Attached Files
png file icon tgm_palette_mame.png (47,642 bytes) Feb 7, 2012, 23:41 Uploaded by muf
muf
png file icon tgm_palette_pcb.png (131,192 bytes) Feb 7, 2012, 23:41 Uploaded by muf
muf
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Notes
4
User avatar
No.22960
JimCarlTay
Tester
14 days ago
edited on: 14 days ago
Seems like one of the files in this ROM set may need a redump. Most especially because I can see that the lighting on the background does not render correctly.
User avatar
No.22964
hap
Developer
14 days ago
Before anyone gets the idea marking roms as bad, I really doubt it's a ROM dump issue.
User avatar
No.22965
JimCarlTay
Tester
14 days ago
edited on: 14 days ago
So the incorrect background rendering is because of inaccuracies in emulating the PSX GPU, isn't it? It looks more like a graphics issue to me than a color issue.
User avatar
No.22968
Haze
Senior Tester
14 days ago
edited on: 14 days ago
it is a little odd that the rest of the rendering on lower lines / to the right of the effect seems to be getting shifted around, even not in the affected area, although the glitches I see running it myself don't quite match the screenshots?

PSX rendering does have plenty of inaccuracies though.