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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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04667 | Color/Palette | Minor | Always | Feb 8, 2012, 20:18 | Dec 5, 2012, 23:52 |
Tester | muf | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | Resolution | Open | OS | ||
Status [?] | Confirmed | Driver | |||
Version | 0.145 | Fixed in Version | Build | ||
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 04667: tgmj: MAME does not dither graphics | ||||
Description | This might be considered nitpicking, but I've discovered the actual hardware dithers graphics whereas MAME doesn't. I believe MAME is all about accurate emulation, so I'm reporting it. Cropped and enlarged screenshots as proof. | ||||
Steps To Reproduce | Hue/saturation might be slightly different in PCB screenshots due to analogue VGA capture, this is unrelated to the issue. | ||||
Additional Information | |||||
Github Commit | |||||
Flags | Verified with Original | ||||
Regression Version | |||||
Affected Sets / Systems | tgmj | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
1
No.09122
user635
Dec 5, 2012, 23:52
edited on: Dec 6, 2012, 21:24 |
It applies to all games with the original PlayStation GPU. And by the way, the japanese PSX system ROM displays SCEA™ instead of SCEI™. |
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