- --
Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
04729 | Misc. | Minor | Have not tried | Mar 13, 2012, 19:29 | Mar 13, 2012, 20:09 |
Tester | M.A.S.H. | View Status | Public | Platform | MAME (Self-compiled) |
Assigned To | Resolution | Open | OS | Windows XP (32-bit) | |
Status [?] | Acknowledged | Driver | |||
Version | 0.145u4 | Fixed in Version | Build | Normal | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 04729: ncv1: [possible] First byte in gfx rom is wrong | ||||
Description |
In "Namco Classic Collection Vol.1" is the first byte in the gfx1 rom (nc1cg0.10c) wrong. You can see this in the graphic, the number '0' has a red point on the right side (see animated gif). The byte is $04 instead of $00 like in the gfx1 rom (ncs1cg0.10e) of "Namco Classic Collection Vol.2". You can compare both roms from ncv1 and ncv2, the first bytes rom $1 - 2FFF are identical. I've heard from EEPROM-readers are doing it. If you set the byte to $00 the red point dissapear. |
||||
Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
Flags | Possible | ||||
Regression Version | |||||
Affected Sets / Systems | ncv1 | ||||
Attached Files
|
ncv1-ncv2.gif (57,996 bytes) Mar 13, 2012, 19:29 Uploaded by M.A.S.H.
| ||||
Relationships
There are no relationship linked to this issue. |
Notes
1
No.08342
Tafoid Administrator
Mar 13, 2012, 20:09
|
While I can confirm the graphic issue with one of the "0" characters, I can't be sure the game wasn't produced that way until we get some actual PCB video and observation. |
---|