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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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04729 | Misc. | Minor | Have not tried | Mar 13, 2012, 19:29 | 11 days ago |
Tester | M.A.S.H. | View Status | Public | Platform | MAME (Self-compiled) |
Assigned To | M.A.S.H. | Resolution | Fixed | OS | Windows XP (32-bit) |
Status [?] | Resolved | Driver | |||
Version | 0.145u4 | Fixed in Version | 0.274GIT | Build | Normal |
Fixed in Git Commit | 442101c | Github Pull Request # | |||
Summary | 04729: ncv1: [possible] First byte in gfx rom is wrong | ||||
Description |
In "Namco Classic Collection Vol.1" is the first byte in the gfx1 rom (nc1cg0.10c) wrong. You can see this in the graphic, the number '0' has a red point on the right side (see animated gif). The byte is $04 instead of $00 like in the gfx1 rom (ncs1cg0.10e) of "Namco Classic Collection Vol.2". You can compare both roms from ncv1 and ncv2, the first bytes rom $1 - 2FFF are identical. I've heard from EEPROM-readers are doing it. If you set the byte to $00 the red point dissapear. |
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Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
Flags | Possible | ||||
Regression Version | |||||
Affected Sets / Systems | ncv1 | ||||
Attached Files
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ncv1-ncv2.gif (57,996 bytes) Mar 13, 2012, 19:29 Uploaded by M.A.S.H.
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Relationships
There are no relationship linked to this issue. |
Notes
2
No.08342
Tafoid Administrator
Mar 13, 2012, 20:09
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While I can confirm the graphic issue with one of the "0" characters, I can't be sure the game wasn't produced that way until we get some actual PCB video and observation. |
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No.22814
hap Developer
11 days ago
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I had a hard time finding good photos, and the ones I could find had credits inserted or were set to free play. And one ebay auction posted an emulator screenshot instead, that made me a bit frustrated :P Then I googled the JP title and found some good photos. |