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Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 04730 | Misc. | Typo | Always | Mar 13, 2012, 19:31 | Mar 13, 2012, 20:04 |
| Tester | moa | View Status | Public | Platform | MAME (Unofficial Binary) |
| Assigned To | Resolution | No change required | OS | Windows Vista/7 (64-bit) | |
| Status [?] | Closed | Driver | |||
| Version | 0.145u4 | Fixed in Version | Build | 64-bit | |
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 04730: pleiads & clones: pleiadbl should be pleiadsbl and pleiadce should be pleiadsce | ||||
| Description |
According to the recent naming convention (clone=parent+ext) Pleiads (bootleg) -> pleiadsbl Pleiads (Century) ->pleiadsce If it's correct I might submit others... Thank you |
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| Affected Sets / Systems | pleiads & clones | ||||
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Relationships
| There are no relationship linked to this issue. |
Notes
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No.08341
Tafoid Administrator
Mar 13, 2012, 20:04
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Changing long established set names is usually reserved for those who work on the drivers first-hand or you are doing other emulation related work in that driver. Such 8 character clone names that 'could' be changed are not considered to be a bug, in the strictest sense. They really are a non-issue and not worth even filling a bug report about them. I am not stating that you cannot send in a .diff to MAMEDEV to cover some setname changes - it is just that it is usually, as I mentioned, a perk of working on a driver's emulation in some way a developer has a say how to best access a game via their chosen shortname. No change is needed here. Closing. |
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