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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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04897 | Flip Screen/Cocktail | Major | Always | Jun 10, 2012, 22:50 | Jan 20, 2014, 17:49 |
Tester | Tafoid | View Status | Public | Platform | |
Assigned To | Resolution | Open | OS | ||
Status [?] | Confirmed | Driver | |||
Version | 0.146 | Fixed in Version | Build | ||
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 04897: All sets in actfancr.c: Flip Screen does not work at all | ||||
Description | Flip Screen does not work at all either via DIP for Flip Screen or using Cocktail cabinet type | ||||
Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | 0.142 | ||||
Affected Sets / Systems | All sets in actfancr.c | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
4
No.08776
Tafoid Administrator
Jun 26, 2012, 01:26
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Commented out in r11988 during video rewrite for DECO.//state->m_flipscreen = state->m_control_2[0] & 0x80; //screen.machine().tilemap().set_flip_all(state->m_flipscreen ? (TILEMAP_FLIPY | TILEMAP_FLIPX) : 0); |
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No.08777
haynor666 Tester
Jun 26, 2012, 06:09
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This driver still have also other known issues 04585 and 00367. Probably flipping cause some issues that's why Haze commented them. |
No.08780
Haze Senior Tester
Jun 26, 2012, 23:06
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Really there needs to be a standardized way to handle the flip across the drivers, it was previously implemented per-game in various different ways, often incorrectly (flipping everything based on one tilemap etc.) That's why things were commented out, and behavior regressed. |
No.10192
Osso Moderator
Jan 20, 2014, 17:49
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As of r27172, screen flipping works in actfancr and clones, while in triothep the screen flips but the background doesn't scroll. |