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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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04950 | Crash/Freeze | Critical (emulation) | Always | Jul 16, 2012, 21:34 | Oct 11, 2017, 17:17 |
Tester | LordFlux | View Status | Public | Platform | MESS (Unofficial Binary) |
Assigned To | Kale | Resolution | Fixed | OS | Windows Vista/7 (64-bit) |
Status [?] | Resolved | Driver | |||
Version | 0.146u3 | Fixed in Version | 0.191 | Build | Normal |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 04950: pce [draculax]: Game freezes at start of Stage 5 | ||||
Description | Game freezes at start of Stage 5 | ||||
Steps To Reproduce |
mess pce -cart scdsys -cdrm draculax Enter name as X-X!V''Q for Level Select cheat. Choose Stage 5' from Stage Select |
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Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | pce [draculax] | ||||
Attached Files
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0000.png (7,335 bytes) Jul 16, 2012, 21:34 Uploaded by LordFlux
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Relationships
There are no relationship linked to this issue. |
Notes
6
No.08807
Tafoid Administrator
Jul 16, 2012, 22:19
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I'm told this is an obscure video bug causing this and this game has always done it with MESS. Confirmed, however. |
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No.09211
Kale Developer
Jan 4, 2013, 15:51
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The new video device model shouldn't have this bug. If you can compile open mess.lst, check for pce_new and uncomment it. Compile, then run: mess pce_new -cart scdsys -cdrm draculax And it should work. |
No.09234
LordFlux Tester
Jan 11, 2013, 17:05
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I didn't have compiling tools to test before release, but I just tried draculax in 0.148 and it looks like the bug still exists. |
No.11709
Tafoid Administrator
Jun 3, 2015, 04:18
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Also some report of it freezing on other levels (Level 2) |
No.13464
EoceneMiacid Tester
Dec 5, 2016, 14:47
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Can confirm - I was just playing the game on 0.180 and it froze in stage 2, after walking down the stairs at this point > http://imgur.com/a/xdbiY |
No.14255
Kale Developer
Oct 11, 2017, 17:17
edited on: Oct 11, 2017, 17:18 |
This is fixed, even tho Richter now becomes all blue in the reported stages. http://mamedev.emulab.it/kale/fast/files/0184x.png Apparently if I do m_raster_count == (m_rcr-1) that part gets fixed too but then I don't know how much right it is. Might as well make a new bug report for this issue because it's a different one. |