Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
04981 Graphics Minor Always Sep 1, 2012, 02:09 Sep 3, 2012, 20:58
Tester trebor View Status Public Platform MESS (Official Binary)
Assigned To hap Resolution Fixed OS Windows Vista/7 (64-bit)
Status [?] Resolved Driver
Version 0.146u5 Fixed in Version 0.147 Build 64-bit
Fixed in Git Commit Github Pull Request #
Summary MESS-specific 04981: coleco: [frogger] Blinking graphic glitches across top half of screen
Description Every (water) log in the top half of the Frogger screen contains graphic corruption, Either blinking white specs or green squares on the right end of the log.

Following ROMs CRC have been tried (Including a "No-Intro" one):
798002A2 (12kb)
20502339 (16Kb)
32B95BE0 (16Kb)
Steps To Reproduce Load up the game. Happens as soon as you load the cart and is immediately evident.
Additional Information
Github Commit
Flags
Regression Version
Affected Sets / Systems coleco
Attached Files
png file icon FrogBugpng.png (1,868,381 bytes) Sep 1, 2012, 02:09 Uploaded by trebor
Snapshot of corruption
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Notes
3
User avatar
No.08889
Tafoid
Administrator
Sep 1, 2012, 02:22
A few things to note about reporting:
- Please use (F12) to make a snapshot of the game. This will show precisely what is being shown on screen. Print-Scrn copies are useless, especially for graphic bugs, especially when they are 'post edited'. Your description should be enough to signify what is actually wrong with the presentation.
- Also, we only test with the official Softlist version of a game for ease of testing. This is to guarantee a standard method. You don't need to attach the game, simply state the game (setname) which doesn't work in the game (coleco). In this case, the setname is (frogger)

As regards to the green squares, they have been there for a long time and this bug was in the old BugZilla database, having posted it there I can confirm that. Also, certain coleco clones do NOT have this bug with Frogger. Have you tested other clones?
User avatar
No.08890
hap
Developer
Sep 1, 2012, 17:28
I think this will need pixel timing accurate tms9928.c emulation =(
User avatar
No.08892
hap
Developer
Sep 3, 2012, 20:57
ok, interrupt timing is cycle accurate now, which happens to fix this glitch