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Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 05049 | Sound | Minor | Always | Oct 28, 2012, 18:06 | Jul 23, 2014, 19:44 |
| Tester | hap | View Status | Public | Platform | |
| Assigned To | Resolution | Fixed | OS | ||
| Status [?] | Resolved | Driver | |||
| Version | 0.147u1 | Fixed in Version | 0.154 | Build | |
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary |
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| Description |
Some of the sound effects are wrong compared to the console/cartridge. Several emulators do it correctly, like Kega and genplus-gx. genplus-gx source may be useful in this case, since it shares cores with MESS/MAME. I'm assuming it is the FM chip, but it can of course be something else. The attached recordings contain two examples. One is the selection sound when choosing a character, other is the sound when you (Axel in this case) punches in the air. Kega sounds more like the real thing. I didn't bother recording it on my real Megadrive, sorry about that, I'm lazy sometimes. :) | did doublecheck it though, and you'll just have to trust me that Kega sounds more accurate. |
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| Steps To Reproduce |
Play the game and keep your ears open. also works with: mame mp_sor2 |
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| Additional Information | |||||
| Github Commit | |||||
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| Affected Sets / Systems | megadriv [sor2] | ||||
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Attached Files
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Relationships
| There are no relationship linked to this issue. |
Notes
3
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No.09063
Haze Senior Tester
Oct 31, 2012, 13:31
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I've seen it mentioned before that this is something to do with the way MAME resamples the final output, rather than the chip emulations themselves, making it sound less harsh. I confess I have never studied the MAME sound code at all tho, so that could be complete nonsense :-) |
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No.10856
M.A.S.H. Senior Tester
Jul 23, 2014, 18:01
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Is MT #5049 fixed? MAME r29759 and whatsnew-0154.txt says yes! |
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No.10857
Tafoid Administrator
Jul 23, 2014, 19:44
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Appears so. Thanks for the good eye. |